Results
Range
How it works
x = v cos θ · t · y = h + v sin θ · t − ½ g t²Split the launch speed into a sideways part (v × cos θ), which stays constant, and an upward part (v × sin θ), which gravity slows down and reverses. The flight lasts until the height comes back to the ground; the range is the sideways speed times that time. On flat ground 45° gives the longest throw; from a height, a slightly lower angle does.
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Split the speed
vx = 20 × cos 45° = 14.1421 m/s · vy = 20 × sin 45° = 14.1421 m/s -
Time until it lands
(14.1421 + √(14.1421² + 2 × 9.80665 × 0)) ÷ 9.80665 = 2.88 s -
Range = sideways speed × time
14.1421 × 2.88 = 40.79 m -
Highest point
0 + 14.1421² ÷ (2 × 9.80665) = 10.2 m -
Good to know
- Ideal physics: no air resistance, friction or spin unless an input says otherwise.
Printed from rocketcalc.io/physics/projectile-motion